Pillars Of Eternity II: Deadfire

2021. 5. 13. 05:22카테고리 없음

Jan 26, 2017 Obsidian Entertainment proudly presents the sequel to our crowdfunded and critically-acclaimed role-playing game, Pillars of Eternity. Welcome to Pillars of Eternity II: Deadfire. Return to the.

Pillars of Eternity II: Deadfire is a party-based role-playing video game created by Obsidian Entertainment and published by Versus Evil.It is the sequel to the original Pillars of Eternity, and draws inspiration from Infinity Engine games (Baldur's Gate, Baldur's Gate II, Icewind Dale, Icewind Dale II, and Planescape: Torment). Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. May 08, 2018 Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago. Pillars of Eternity II: Deadfire is a CRPG and the sequel to Pillars of Eternity. Like that title, it's in the vein of classics like Baldur's Gate and heavily inspired by Dungeons & Dragons. Pillars of Eternity II has the makings of a swashbuckling adventure, concerning as it does the chase of a reborn sun god across volcanic islands and pirate-strewn seas. But more intriguing than the.

Pillars of Eternity II: Deadfire
Developer(s)Obsidian Entertainment
Publisher(s)Versus Evil
Director(s)Josh Sawyer
Designer(s)Bobby Null
Programmer(s)Adam Brennecke
Artist(s)Kaz Aruga
Writer(s)
Composer(s)Justin E. Bell
EngineUnity
Platform(s)
Release
  • Windows, Linux, macOS
  • May 8, 2018
  • PlayStation 4, Xbox One
  • January 28, 2020
  • Switch
  • TBA
Genre(s)Role-playing
Mode(s)Single-player

Pillars of Eternity II: Deadfire is a role-playing video game developed by Obsidian Entertainment and published by Versus Evil. It is the sequel to the 2015's Pillars of Eternity, and was released for Microsoft Windows, Linux, macOS in May 2018, and for PlayStation 4, and Xbox One in January 2020 including all available add-ons. It will be released for the Nintendo Switch at a later date. The game was announced with the launch of a crowdfunding campaign on Fig in January 2017, where the game reached its funding goal within a day.

Gameplay[edit]

Pillars of Eternity II: Deadfire is a role-playing video game that is played from an isometric perspective.[1] Both returning and new companions are available, depending upon the choices made by the player, which play an optional story role within the game. Deadfire focuses on seafaring and island exploration via a ship. Crews can also be hired to look over them and assist in ship combat. Class based gameplay returns, with each class having at least four optional sub-classes with unique skills. A new feature in Deadfire is the ability to multi-class.

Plot[edit]

Deadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora.[1] As with the first game, the player assumes the role of a 'Watcher', a character with the ability to look into other people's souls and read their memories, as well as the ones of their past lives.

The story begins five years after the events of the first game. Eothas, the god of light and rebirth who was believed dead, awakens under the player's stronghold Caed Nua from the first game.[2] Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area. The Watchers themselves similarly has a piece of their soul torn out during the attack, but manage to barely cling on to life.[2] In this near-dead state, they are contacted by Berath, the god of death, who offers to restore their soul if they in exchange agree to become Berath's herald and take on the task of pursuing Eothas and find out what he is planning. The hunt for Eothas takes the Watcher via ship to the Deadfire Archipelago, where they must try to seek out answers—answers which could throw mortals and the gods themselves into chaos.[1][2] The player's actions and decisions in the first game influence certain storyline elements of Deadfire.[3]

Throughout the story, the Watcher meets four different factions all vying for control over the Deadfire area: the imperialistic Royal Deadfire Company, acting on behalf of the expansionist Rauatai empire; the more profit-oriented and mercantile Vailian Trading Company, acting on behalf of the Vailian Republics; the traditionalist Huana, a tribal alliance of natives seeking to uphold their people's independence; and the Príncipi sen Patrena, a federation of pirates seeking to establish a republic of their own. The Watcher can help or hinder these factions along the way. Through their pursuit of Eothas, the Watcher eventually discovers the god's true intentions: he aims to break the Wheel, the cycle of reincarnation that governs the souls of Eora and by extension feeds the gods with the energy they need to sustain themselves, hoping that in doing so he can break the other gods' control over all mortal beings, allowing them to be free to pursue their own destinies. To that end, he seeks the mythical lost city of Ukaizo, where the mechanism controlling the Wheel is housed. Though the other gods intervene several times in an attempt to stop Eothas, he is undeterred and continues towards his goal.

By either swearing fealty to one of the factions and gaining their help or acting independently, the Watcher and their ship braves the stormy sea of Ondra's Mortar, which protects the city of Ukaizo, just as Eothas makes his final approach towards to the Wheel, and confronts him there. Eothas, though sympathetic to the Watcher, refuses to back down from his endeavor, explaining to the Watcher that destroying the Wheel would most likely kill him and the rest of the gods for good, but that his death will also give him the power to enact a great change upon all of Eora. Before destroying the Wheel, he returns the piece of the Watcher's soul he took from them, thereby freeing them from their debt to Berath, and asks for their advice on what that change should be. An epilogue then follows, detailing the effects the Watcher's choices had on their companions, the different factions, the Deadfire, and the world at large. In the end, the Watcher resolves to head home to the Dyrwood, uncertain of what the future now holds for both gods and mortals.

Development[edit]

The game was developed by Obsidian Entertainment, creators of the original Pillars of Eternity, and was published by Versus Evil.[1][4] In May 2016, Obsidian CEO Feargus Urquhart announced that the game had entered production.[5] Like its predecessor, Obsidian chose to launch a crowdfunding campaign to raise money for the development of Deadfire.[1] The campaign launched on January 26, 2017 on the Fig platform with a funding goal of US$1.1 million with US$2.25 million open for equity.[1] The funding goal was achieved in under 23 hours,[6] and surpassed $4.4 million by the end of the campaign.[7]

The game was released for Microsoft Windows, Linux, and macOS on May 8, 2018, and will be released at a later date for Nintendo Switch, PlayStation 4, and Xbox One.[1][8] A downloadable content pack, Critical Role Pack was released for free alongside the game's launch, adding additional character voices and portraits from the original campaign of Critical Role.[9]

On January 24, 2019, Pillars of Eternity II: Deadfire received a major update that revises the gameplay mechanics and gives the player an option play the whole game with the turn-based combat mechanics. The player can now choose between real-time or turn-based before the character creation menu when starting the new game.[10]

Pillars of Eternity design director Josh Sawyer explained that if the team were to create a sequel, they would set it in a different location within the game's fictional world to ensure the setting felt new and interesting.[11] Sawyer stated that one focus of Deadfire was to address criticisms raised over the abundance of filler combat encounters in the original game.[12] The game's size is significantly larger than the original.[12][13]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic88/100[14]
Review scores
PublicationScore
EurogamerRecommended[17]
GameSpot8/10[18]
IGN8.5/10[15]
PC Gamer (US)88/100[16]

Pillars of Eternity II: Deadfire was met with positive reviews. It is currently listed on Metacritic with a score of 88/100, indicating 'Generally favorable reviews' according to the site.[14]

Awards and accolades[edit]

II:

Pillars of Eternity II: Deadfire was nominated for 'Best Storytelling' and 'PC Game of the Year' at the 2018 Golden Joystick Awards,[19][20] for 'Best Role-Playing Game' at The Game Awards 2018,[21] for 'Fan Favorite Role Playing Game' at the Gamers' Choice Awards,[22] for 'Role-Playing Game of the Year' at the D.I.C.E. Awards,[23] for 'Outstanding Achievement in Videogame Writing' at the Writers Guild of America Awards 2018,[24] for 'Game, Franchise Role Playing' at the National Academy of Video Game Trade Reviewers Awards,[25] for 'Outstanding Video Game' at the 30th GLAAD Media Awards,[26] and for 'Adventure Game' and 'Best Writing' at the 2019 Webby Awards.[27]

References[edit]

  1. ^ abcdefgYin-Poole, Wesley (January 26, 2017). 'Pillars of Eternity 2: Deadfire announced'. Eurogamer. Retrieved January 26, 2017.
  2. ^ abcNunneley, Stephany (January 26, 2017). 'Pillars of Eternity 2: Deadfire in development, crowdfunding campaign kicks off on Fig'. VG247. Retrieved January 26, 2017.
  3. ^Fig, Pillars of Eternity II: Deadfire - by Obsidian Entertainment, retrieved on March 8, 2017. 'Enhanced Reactivity - Continue the story you began as the Watcher of Caed Nua in Pillars of Eternity, and see how your decisions and actions in the Dyrwood persist in Deadfire.'
  4. ^Purchese, Robert (September 21, 2017). 'Pillars of Eternity 2: Deadfire signs publisher Versus Evil'. Eurogamer. Retrieved October 11, 2017.
  5. ^Smith, Graham (May 17, 2017). 'Obsidian Working On Pillars Of Eternity 2 & New IP'. Rock, Paper, Shotgun. Retrieved January 26, 2017.
  6. ^Yin-Pereira, Chris (January 27, 2017). 'Pillars Of Eternity 2 Funded In Less Than A Day'. GameSpot. Retrieved January 27, 2017.
  7. ^Makuch, Eddie (February 25, 2017). 'Pillars Of Eternity 2 Fig Funding Ends With $4.4 Million [UPDATE]'. GameSpot. Retrieved February 26, 2017.
  8. ^Purchese, Robert. 'Pillars of Eternity 2 will still come to consoles, including Switch, in 2019'. Eurogamer. Retrieved December 18, 2018.
  9. ^'Pillars of Eternity II: Deadfire: Build Vox Machina In-Game!'. April 18, 2018.
  10. ^Pillars of Eternity 2 is going turn-based, eight months after launch in PCgamesn
  11. ^Webber, Jordan Erica (September 8, 2015). 'Pillars of Eternity 2 would be set in a whole new (part of the) world'. PC Gamer. Retrieved January 26, 2017.
  12. ^ abChalk, Andy (January 26, 2017). 'Obsidian announces Pillars of Eternity 2: Deadfire'. PC Gamer. Retrieved January 26, 2017.
  13. ^Chalk, Andy (March 13, 2018). 'Pillars of Eternity 2: Deadfire is delayed'. PC Gamer. Retrieved March 13, 2018.
  14. ^ ab'Pillars of Eternity II: Deadfire for PC Reviews'. Metacritic. CBS Interactive. Retrieved July 27, 2019.
  15. ^DM, Schmeyer (May 8, 2018). 'Pillars of Eternity 2: Deadfire Review'. ign.com. Retrieved October 19, 2019.
  16. ^Kelly, Andy (May 8, 2018). 'PILLARS OF ETERNITY 2: DEADFIRE REVIEW'. pcgamer.com. Retrieved October 19, 2019.
  17. ^Purchese, Robert (May 21, 2019). 'Pillars of Eternity 2: Deadfire review - a golden doubloon of an RPG'. eurogamer.net. Retrieved October 19, 2019.
  18. ^Starkey, Daniel (May 10, 2018). 'Roiling with the waves'. gamespot.com. Retrieved October 19, 2019.
  19. ^Hoggins, Tom (September 24, 2018). 'Golden Joysticks 2018 nominees announced, voting open now'. The Daily Telegraph. Retrieved October 6, 2018.
  20. ^Sheridan, Connor (November 16, 2018). 'Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale'. GamesRadar+. Retrieved November 17, 2018.
  21. ^Grant, Christopher (December 6, 2018). 'The Game Awards 2018: Here are all the winners'. Polygon. Retrieved December 8, 2018.
  22. ^Glyer, Mike (November 19, 2018). '2018 Gamers' Choice Awards Nominees'. File 770. Retrieved January 11, 2019.
  23. ^Makuch, Eddie (January 10, 2019). 'God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees'. GameSpot. Retrieved January 11, 2019.
  24. ^'2019 Writers Guild Awards Screenplay and Videogame Writing Nominations Announced'. Writers Guild of America West. January 7, 2019. Retrieved January 11, 2019.
  25. ^'Nominee List for 2018'. National Academy of Video Game Trade Reviewers. February 11, 2019. Retrieved February 13, 2019.
  26. ^Milligan, Mercedes (January 25, 2019). 'GLAAD Media Awards: 'Adventure Time,' 'She-Ra,' 'Steven Universe' Nominated'. Animation Magazine. Retrieved February 13, 2019.
  27. ^'2019 Winners'. The Webby Awards. April 22, 2019. Retrieved April 24, 2019.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pillars_of_Eternity_II:_Deadfire&oldid=939517425'

Pillars of Eternity II: Deadfire is the sequel to the critically acclaimed Pillars of Eternity that came out in 2015. The game picks up right where the other left off it seems. Your fortress of Caed Nua has been destroyed by the god Eothas, and hundreds are dead. It's up to you to discover what his plans are and avenge those who have fallen.

Pillars of Eternity II has been available on PC for a while now, but it's finally on Xbox One as an ultimate edition. While the game features an amazing story, strong gameplay, deep role-playing mechanics, and plenty of choices, the console port isn't as great as it could be.

Explode some enemies

Pillars of Eternity II: Deadfire - Ultimate Edition

Bottom line: Pillars of Eternity II is a good game, but the Xbox One port needs more polish.

Pros:

  • Excellent story and voice acting
  • Excellent role-playing mechanics
  • Truly massive map
  • More accessible to newcomers

Cons:

  • Blurry visuals
  • Slight performance issues
  • No Xbox One X support
  • Intermittent control issues

Pillars of Eternity II is much more accessible than its predecessor. The first game featured a lot of timed events and you were always worried about making your way back to Caed Nua to fend off an invasion. This time around, you're free to explore the countless islands on your ship and on foot. The map is absolutely massive, and it'll take you dozens of hours to complete the game.

Since Pillars of Eternity II is class-based when it comes to character customization, there's a lot of replayability because you can choose different dialogue options depending on the skills you've invested in. This may lead to radically different outcomes to certain conflicts, maybe even ones that don't involve bloodshed. You'll also be able to discover more secrets.

Pillars of Eternity II on Xbox One allows you to directly control your character and party because they move with your left thumbstick. The controls are excellent in my opinion, and the only issue I came across was occasionally selecting the incorrect tab from the radial menu. However, turning down the sensitivity seems to be a great solution to this problem. I didn't miss a keyboard at all.

Pillars of Eternity II performance and visuals

Pillars of Eternity II doesn't feature any Xbox One X enhancements. The resolution appears to be 1080p and the textures are quite blurry at times. The performance is also patchy depending on the area you're in and seems to be locked to 30 frames per second (FPS). It's odd that Obsidian Entertainment – an Xbox Game Studios team – and their partners at Grip Digital, didn't put in more effort to improve it for Microsoft's latest console. Let's hope that just like A Bard's Tale IV: Barrows Deep, the game receives an Xbox One X patch after launch.

Pillars of Eternity II is a complex game mechanically, but its visuals are definitely not that. It's unclear why this game couldn't hit a consistent 60 FPS on Xbox One X. In my opinion, the issue appears to be a lack of optimization rather than a technical limitation of the console. There are also lengthy loading screens whenever you enter a new area that detract from immersion. I installed Pillars of Eternity II on an external solid-state drive and the loading screens were still unbearable. You run into one even when you're exploring the same building! I can't imagine how slow it is on the base Xbox One's built-in hard drive or an external hard drive.

It's a shame that Pillars of Eternity II isn't a great port. The game itself is amazing, quite possibly one of the best I've ever played, but if you have a powerful gaming PC, just get it on that. For one, the loading times are dramatically shorter, and you can increase the resolution further. In general, it's just a much superior experience.

Pillars of Eternity II final thoughts

Overall, Pillars of Eternity II is a good game on Xbox One, but it could've looked and run better. If you haven't played the title on PC, then be sure to pick it up on console because it's worth it for the story alone in my opinion. Plus, it comes with all the expansions. Who knew taking down a god could be so much fun?

I just wish Pillars of Eternity II was optimized for the Xbox One. The foundations are strong, but it needs a little more polish in the performance and visual department. With that said, it's such an excellent game that I can't help but recommend it despite its flaws. I also can't wait to see where the story takes us next in the inevitable Pillars of Eternity III.

Explore the seas

Pillars of Eternity II: Deadfire - Ultimate Edition

Pillars Of Eternity Ii Deadfire Switch Release Date

So many choices

The award-winning game from the masters at Obsidian Entertainment finally arrives on Xbox One. The package features all major updates and expansions.

Explore the world

Pillars Of Eternity 2 Ultimate Edition

Pillars of Eternity II: Deadfire - Ultimate Collector's Edition

Grab it before they're gone

The award-winning game from the masters at Obsidian Entertainment finally arrives on Xbox One. The package features all major updates and expansions. This collector's edition contains much more.

Play the original

Xbox Game Pass Ultimate

Pillars Of Eternity Ii Deadfire Classes

It'll last you a couple of months

Xbox Game Pass gives you access to over 200 games for one monthly fee. Xbox Game Pass Ultimate also adds Xbox Live Gold to the package so you can play online with your friends.

The game was reviewed on Xbox One X with a code provided by the publisher.

Pillars Of Eternity Ii: Deadfire

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